华硕X1900 Crossfire评测
2.1
| ShaderMark 2.1测试项目 | 帧数(fps) |
| Per Pixel Diffuse Lighting | 1323 |
| Per Pixel Directional Light Shader (Phong) | 1297 |
| Per Pixel Point Light Shader (Phong) | 1307 |
| Per Pixel Spot Light Shader (Phong) | 1184 |
| Per Pixel Anisotropic Lighting | 1232 |
| Per Pixel Fresnel Reflections | 1150 |
| Per Pixel Car Surface Shader | 601 |
| Per Pixel Environment Mapping | 1408 |
| Per Pixel Environment Bump Mapping | 1131 |
| Per Pixel Bump Mapping | 1056 |
| Per Pixel Shadowed Bump Mapping | 517 |
| Per Pixel Veined Marble Shader | 624 |
| Per Pixel Wood Shader | 578 |
| Per Pixel Tile Shader | 648 |
| Per Pixel Refraction and Reflection Shader with Phong Lighting | 721 |
| Per Pixel BRDF-Phong/Anisotropic Lighting | 928 |
| Fur Shader With Anisotropic Lighting | 58 |
| Combination Effect | 313 |
| Dual Layer 8x8 PCF Shadow Mapping without Flow Control | 144 |
| Dual Layer 8x8 PCF Shadow Mapping with Flow Control | 164 |
| High Dynamic Range Shader - low quality version without filtering | 319 |
| High Dynamic Range Shader - high quality with fp filtering | 359 |
| High Dynamic Range Shader - high quality without fp filtering | 241 |
| Per Pixel Edge Detection And Hatching Shader using 1 RT and 2 Passes | 229 |
| Per Pixel Edge Detection And Hatching Shader using 2 RTs and 1 Pass | 227 |
ShaderMark,测试分辨率是1024×768。ShaderMark能够计算比较纯粹的shader性能,是评估着色器运算能力的重要工具。
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