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华硕X1900 Crossfire评测

 2.1

ShaderMark 2.1测试项目 帧数(fps)
Per Pixel Diffuse Lighting 1323
Per Pixel Directional Light Shader (Phong) 1297
Per Pixel Point Light Shader (Phong) 1307
Per Pixel Spot Light Shader (Phong) 1184
Per Pixel Anisotropic Lighting 1232
Per Pixel Fresnel Reflections 1150
Per Pixel Car Surface Shader 601
Per Pixel Environment Mapping 1408
Per Pixel Environment Bump Mapping 1131
Per Pixel Bump Mapping 1056
Per Pixel Shadowed Bump Mapping 517
Per Pixel Veined Marble Shader 624
Per Pixel Wood Shader 578
Per Pixel Tile Shader 648
Per Pixel Refraction and Reflection Shader with Phong Lighting 721
Per Pixel BRDF-Phong/Anisotropic Lighting 928
Fur Shader With Anisotropic Lighting 58
Combination Effect 313
Dual Layer 8x8 PCF Shadow Mapping without Flow Control 144
Dual Layer 8x8 PCF Shadow Mapping with Flow Control 164
High Dynamic Range Shader - low quality version without filtering 319
High Dynamic Range Shader - high quality with fp filtering 359
High Dynamic Range Shader - high quality without fp filtering 241
Per Pixel Edge Detection And Hatching Shader using 1 RT and 2 Passes 229
Per Pixel Edge Detection And Hatching Shader using 2 RTs and 1 Pass 227

    ShaderMark,测试分辨率是1024×768。ShaderMark能够计算比较纯粹的shader性能,是评估着色器运算能力的重要工具。

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